Senin, 20 Mei 2013
Simple Socket Control(s) to Create Server-Client Applications
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Introduction
This simple project can be used instead ofTcpClient
, TcpListen
- socket classes, because it's easy. You can create a server
application in just three or four lines of code, and a client
application in just two lines of code. This is the main idea of this
article.ConnectionSocket Class
Use this class instead ofTcpClient
class. Create an instance of it and use the function Connect
to connect to a remote endpoint, and Send
to send data. When the receive
event fires, then there is a data that has been sent to you from the remote endpoint.Connect
Function used to connect to a remote endpoint.
Host
string
, specifies the IP, it can be (e.g. "127.0.0.1") or (e.g. "www.codeproject.com").
port
int
, specifies the port in the remote endpoint that there is a socket listening to it.
Mode
One of theConnectionMode
enum
, it is recommended to useSyncConnectAsyncRecv
, other options can also be used.
Bind
This function is optional to use, use it to bind this socket to a specific endpoint. If you don't use this function the framework will bind the socket for you.
Send
Send the array of bytes to the remote endpoint, use this function for a connected socket only.
Receive
This function is used inBlocking
mode, to receive data from the remote endpoint, if there is no data received then the thread will be blocked until the data is made available. (It is not recommended to use this function for receiving data.)
Length
int
, the maximum length of the array that can be passed to the buffer. If the received data is greater than theLength
, then the returned array will contain only the data of sizeLength
, you must callReceive
again to receive the other data. If the received data is less than theLength
, then the returned array will be of the size of the data received.
Close
Use this function to close any created socket, for every created socket you must callclose socket
to close the socket.
Shutdown
Use this function to disablesend
orreceive
or both, the param is documented in the MSDN.
recieve
event Fired when there is data available to be received, theRecieveEventArg
contains the data and the data length that is received, don't callRecieve
in therecieve
event, it will receive the next available data.
create
event Fired when the socket is created.
connect
event Fired in nonBlocking
mode (orAsyncConnectionxxxxxxxxx
) when the connection is accepted by the remote endpoint.
shutdown
event Fired when calling the shutdown function.
send
event Fired after the send process ends.
close
event Fired if theclose
function is called or if the remote endpoint closes the connection or if there is any socket exception received.CloseEventArgs
contains the exception and astring
that specifies the error. You can use it in a message box.
ListenSocket Class
Use this call, instead of theTcpListen
class. You can start listen, stop listen and accept connection from a remote end point.Port
Use it to set the port to listen to. You must set it before calling start listen.
StartListen
Set the state of the socket toListening
state.
IsBlocked
Iftrue
, theaccept
event will not be fired when there is a request for connection, you must call theAccept
function. Iffalse
, then theaccept
event fires.
StopListen
Stop listening.
close
Use this function to close any created socket, for every socket created, you must callclose socket
to close the socket.
Accept
Use this function if you passtrue
toStartListen
. This function will block the thread, until a remote endpoint request connection is made.
create
event Fired after creating the socket.
close
event Fired if theclose
function is called or if the remote endpoint closes the connection or if there is any socket exception received.CloseEventArgs
contains the exception and astring
that specifies the error. You can use it in a message box.
accept
event Fired when a connection is accepted from the remote endpoint. TheAcceptEventArgs
contains a connected socket that is used to create a connection.
Example
- Create a new Windows application project, named
SimpleServer
. - Right click on the Toolbox - add/remove item.
- Click Browse - select sockets.dll (download it from this article).
- Click OK.
- The two classes
ConnectSocket
,ListenSocket
are now in the Toolbox.
IsBlocked
of the connect socket to false
. Add a button, name it Listen
, and handle the Click
event:private void button1_Click(object sender, System.EventArgs e)
{
Socket_Listen.StratListen(false);
}
Add a TextBox
for sending a message and add a Button
named send
, to send the text to the client, handle the clicked
event:private void button2_Click(object sender, System.EventArgs e)
{
byte[] buff = Socktes.ByesConvertor.GetBytes(textBox1.Text);
Socket_Connection.Send(buff);
}
//You can use Encoding class to get an array of bytes, but the BytesConvertor
//class has all the functions we need to use in the socket classes.
Add a ListBox
to add the received messages.Let's get to the main code of the project. For the listen socket, handle the
accept
event:private void Socket_Listen_accept(object Sender, Socktes.AcceptEventArgs e)
{
Socket_Connection.SocketHandle = e.ConnectedSocket;
}
// e.ConnectedSocket contain a connected socket,
// set the Connectsocket instance
// to the Connected socket received from the
// accept event.
For the connect socket, handle the receive
event:private void Socket_Connection_recieve(object Sender,
Socktes.RecieveEventArgs e)
{
string s = Socktes.ByesConvertor.BytesToString(e.Data);
listBox1.Items.Add(s);
}
// recieve the data from the socket and
// add it to the list box.
That's all the code for the server, now let's go to the client.Create a new Windows application, named
SimpleClient
. Drag one connect socket to your form, change IsBlocked
to false
. Add a Button
, name it connect
, now handle the Click
event:private void button1_Click(object sender, System.EventArgs e)
{
Socket_Connection.Connect("127.0.0.1",4000);
}
Add a TextBox
and a Button
, handle the Click
event:private void button2_Click(object sender, System.EventArgs e)
{
byte[] b = Socktes.ByesConvertor.GetBytes(textBox1.Text);
Socket_Connection.Send(b);
}
Add a ListBox
, handle the receive
event of the connect socket:private void Socket_Connection_recieve(object Sender, Socktes.RecieveEventArgs e)
{
string s = Socktes.ByesConvertor.BytesToString(e.Data);
listBox1.Items.Add(s);
}
That's all about the client and the server. Sorry for not commenting the demo, but Socket.dll is well commented.License
This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

This post was written by: Brenley Mars
Brenley is a professional blogger, web designer and front end web developer. Follow him on Twitter
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2 Responses to “Simple Socket Control(s) to Create Server-Client Applications”
20 Mei 2013 pukul 02.08
Sorry Kalau Berantakan..
@Maars_ID :D
21 Mei 2013 pukul 02.20
wah, keren artikelnya gan
bermanfaat banget.
Jangan lupa komen backnya di http://adeputra-pkp.blogspot.com
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